How countries are split
| Tier | What it usually means | Traffic |
|---|---|---|
| Tier-1 | high revenue per player, strict regulation, strong competition | the most expensive |
| Tier-2 | medium revenue per player, growing markets | mid-priced |
| Tier-3 | low average deposit, mass-market audience | cheap, needs volume |
There is no single list: a tier is an agreement between the operator and its affiliates. The same country can be tier-1 for one product and tier-2 for another. Decide on your own data: average deposit, LTV and retention by country.
Licence first
A tier does not give you the right to operate in a market. First check whether your licence allows the country, whether your payment and game providers work there and which advertising rules apply. High revenue per player does not make a market accessible: without the right to operate, it is not in the plan.
What to set up per GEO
- Affiliate rates: CPA, baseline and minimum deposit by country. For example, a €300 CPA in tier-1 and €40 in tier-3.
- Offers: bonus size, minimum and maximum deposit to match the local average deposit.
- Language: the site, support, emails and KYC requests in the player's language.
- Currency and payment methods: a balance in the local currency and the methods people in the country actually pay with.
- Games: only games and providers available in that country.
Compare GEOs by the full cost of a player from the 1st to the 5th deposit, including CPA and revenue share, against that player's LTV in the country.
Common mistakes
- One offer for every GEO. A minimum deposit that is normal for tier-1 can be higher than a typical player's deposit in tier-3.
- Paying tier-1 rates for traffic from other GEOs. Without checking the country by IP, KYC and payment method, an affiliate can pass off a cheap GEO as an expensive one.
- Buying traffic without a cashier. Players arrive, but their usual payment method is missing: registrations with no deposits.