What segments are built from
| Attribute | Example segments |
|---|---|
| Lifecycle stage | registered without a deposit, first deposit, active, at risk of churn, churned |
| Value | average deposit, NGR for the period, future VIPs, high rollers |
| Behaviour | favourite games and providers, bet level, days and times of play |
| Geo and language | country, currency, games and payment methods available in the country |
| Risk | self-exclusion, limits, signs of problem gambling, an open dispute |
RFM: a quick start
RFM splits players along three axes: how long ago they last deposited (recency), how often they deposit (frequency) and how much they bring in (monetary). Even a rough split into three levels on each axis shows straight away whom to look after, whom to win back and whom not to spend bonuses on.
Where to start
- Exclusions: who must not be offered anything.
- Lifecycle stage: it sets the goal of the communication.
- Value and behaviour: they set the size of the offer and the game in it.
Common mistakes
- Segments without actions. A segment is only needed if it has its own offer, channel or frequency.
- Segments refreshed once a month. Players change stage within days: recalculate segments every day.
- Risk flags missing from some audiences. Exclusions are checked automatically before every send.