Stages and goals
| Stage | Goal | What works |
|---|---|---|
| Registered, no deposit | get to a first deposit | help with payment, a welcome offer, a reminder in the first hours |
| First deposit | get to a second one | a reason to return in the first 2-3 days, visible progress |
| Active | retain without extra bonuses | tournaments, missions, cashback, new releases from favourite providers |
| Churn risk | catch the broken rhythm | a message the same day, a game picked for the player |
| Churned | win back cheaply | previous terms and a smaller deposit, time to activate |
A value track runs in parallel: future VIPs are visible as early as the first week, and a manager takes them on.
Stage metrics
- Entry: registration to first deposit conversion within 24 hours, 7 and 30 days.
- Consolidation: second deposit rate.
- Habit: retention by cohort.
- Return: the share of players back from churn against a control group.
Common mistakes
- One mailing to the whole base. A newcomer and a churned player need different messages and offers.
- A bonus at every stage. An active player who deposits on their own does not need a personal bonus.
- The stage is not recalculated. Players move between stages within days, so segments are refreshed every day.
- No exclusions. Self-exclusion, limits and risk signals take the player out of all marketing flows.